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	<title>The Kind Healer &#187; Windlight</title>
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	<description>Ambassador from Uru</description>
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		<title>Findings on Recent SL Issues (1.20 v 1.19 &amp; earlier)</title>
		<link>http://sungak.net/weblog/archives/162</link>
		<comments>http://sungak.net/weblog/archives/162#comments</comments>
		<pubDate>Sun, 10 Aug 2008 16:46:37 +0000</pubDate>
		<dc:creator>Timothy</dc:creator>
				<category><![CDATA[Real Life]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Desktop]]></category>
		<category><![CDATA[Windlight]]></category>

		<guid isPermaLink="false">http://sungak.net/weblog/?p=162</guid>
		<description><![CDATA[Well, purely by accident I&#8217;ve discovered a primary factor in my high-CPU usage.  It was unbelievably simple &#8211; Dual Monitors.
Last Friday I caved in and bought a 24&#8243; monitor as an upgrade to my two existing LCD workhorses &#8211; a Dell 20&#8243; widescreen and a Dell 19&#8243; &#8211; which were still doing OK but [...]]]></description>
			<content:encoded><![CDATA[<p>Well, purely by accident I&#8217;ve discovered a primary factor in my high-CPU usage.  It was unbelievably simple &#8211; Dual Monitors.</p>
<p>Last Friday I caved in and bought a 24&#8243; monitor as an upgrade to my two existing LCD workhorses &#8211; a Dell 20&#8243; widescreen and a Dell 19&#8243; &#8211; which were still doing OK but had intermittent problems due to age (and both had flaws when I got them anyway).  Getting to the store in question that evening is another story, but I&#8217;ll just say it took 4x longer than it should have  (at least I had fun dealing with the car&#8217;s nav again)&#8230;</p>
<p>As for this monitor, other than two stuck pixels it appears to be running happily (which is more than I could say for the two its replacing anyway).  I&#8217;ll give it another week before going for the rebate that went with it.</p>
<p>So, of course, the first thing I did after calibrating it for my use was to fire up Second Life.  The first couple of tries was problematic, as I was still tweaking the monitor for my eyes.  But when I was *really* ready, I fired up the Task Manager and started recording CPU history.</p>
<p>Result?  Originally, I was using an average of 25-30% CPU when in background (TaskMan or some other app displaying) and over 40% CPU when it was active.  This is on a Quad-Core, so it was spread amongst the various cores, but this does not sound right to me; Upgrading the video card did not help either.  But dropping back to one monitor dropped the CPU use to reasonable levels &#8211; 9-10% idle and 20% or so in foreground &#8211; despite having *more* screen space available.  This is now directly on-par with Craig&#8217;s system, which is using the same CPU, monitor size, and class of video card (he has an original 8800 series).  So, scratch one problem; However, this is an issue that Michi Lumin has been talking about since 2005 &#8211; I&#8217;d have thought this was fixed by now!</p>
<p>As for memory, it appears that a couple issue IDs on LL&#8217;s P-Jira summaries this (I will update this post with the IDs later).  One discussed the OpenGL Vertex Buffers (which apparently is buggy atm); That should be turned off.  The second outlined a memory leak related to high amounts of memory set aside for video card pre-buffering; The workaround (as presented by Nicholaz) was to keep the card memory setting (in the &#8216;Advanced&#8217; submenu) to 256 or less.  This makes rezzing and texture resolving slower, but I can go for very long amounts of time without crashing again.</p>
<p>So, for now, I&#8217;ve got SL working again to a point that I could be a regular again &#8211; *if* I&#8217;m willing to be a regular again.  Like dealing with MO:RE and the Age Building stuff, I now have RL things in priority, so my online time is rather throttled nowadays.  We shall see&#8230;  ;-)</p>
<p>&#8211;TSK</p>
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