Missing Grid?

In looking at the last few day’s postings over at the Official Linden Lab Weblog, I’m not as much worried about concurrency or City lag with Uru Live.

For those who have not heard, LL did a major and highly-anticipated update last Wednesday; The big change was to visibility, and it was twofold: 1) avatars can now remove themselves from all forms of tracking, including online status, and 2) all island/estate sims will show on the master map, despite any settings disabling access.

In theory, these changes (or at least the second one anyway) are designed to reduce load on their master databases. So I have to marvel at the irony that the problems of the past few days since rollout are due to an overloaded database. :P

*sigh* Sadly typical, but they don’t have a large dedicated (perhaps fanatical) user base willing to test on a regular basis, like Uru Live apparently has.

Last I heard LL is looking to leverage parts of the libsecondlife project for load testing their Beta/Preview grid; Best of luck to them.

In other news, I’ve been AWOL from all IRC channels for a couple days now; It’s been pretty busy at work, and with vacations in full swing as of next week it’s promising to get even more interesting.

–TSK

Too Many Updates…

Ack, lots happened the past week…

Well, for starters, happy Thankgiving to those in the U.S. I’m spending today by myself; Don’t feel bad at me, we normally do this as I have work tonight. My family’s meetup will occur sometime on Saturday. :) I’ll be using the time this afternoon and evening to gut/clean the apartment and get some things sorted out for tax prep next year.

Hamlet at the New World Notes weblog posted my submission for a Second Life series he calls ‘World From My Window.’ It’s the island of Numbakulla of course, which I still do support and some janitorial stuff for (even if it was re-tooled for no-build). He’s cited the article/page I wrote up months ago, which I sent the link for. Let’s see if this increases both readership here and visitors on the island…

And now, we get to libsecondlife and the fallout from the CopyBot mess. Even though I did little to no dev work, I’ve stepped away from not only developer status but from the code as a whole. Not gone near an SVN download in weeks now, and with recent changes at work its one less thing to worry about anyway. I have no account at the new developer site (BerliOS), and probably will not for now; There are, um, possible ‘issues’ from work that could arise from being associated with the group too deeply at this point.

Anyway, I’m content with just sharing channel ‘ops’ status on the three IRC channels now dedicated to the project (primarily just sitting to get the channel bot auto-opped in case of re-connect, but I also chime in on discussions as a ‘neutral’ third party).

OK, enough rambling, off to cleaning. ;)

–TSK

[EDIT – Wierd, I lost a linking tag.]

CopyBot

Simple subject today, since just about everyone is talking about it.

I think the best discourse on the subject is here, so I won’t go into any more detail myself.

LibSL’s main page had a new entry on the whole thing since since Ralph’s post as well, good read.

As for myself, I’m chilling out for now, see what happens with the fallout. Though technically I am a registered developer, I’ve done nothing really except basic SysAdmin work for the project and ‘hold the fort’ on their IRC channels recently (as a neutral observer – though with channel ops).

I’ve also made some mentions about solutions (server-side) on the SL private forum, but that’s neither here or there. Apparently no one’s said anything about the suggestion yet.

–TSK

libsecondlife and Emmigrating to Uru

You know, about a year ago I was fervently advocating Uru within Second Life, trying to get people interested enough to convert in some way and prove there are alternatives.

Recently, I’m beginning to re-think that strategy, and have held my tongue there (though continue to outwardly show that I’m clearly an Uru person).

From the rampant arguments among its residents and the ways that Linden Labs are not acting proactively enough, on what appears to be a sinking grid, this is *not* the masses that I want over in the Cavern.

The folks I know who would appreciate the wonder of that world are mostly people I’ve met there the past couple years, and have supported over that time. Now I want to help them emmigrate elsewhere – perhaps be able to get their creations integrated into an Age someplace within Uru Live.

Enter the libsecondlife open source project. They’re working on decoding the client/server protocol used by the system (with the support of the Linden Lab staff). As of yesterday I’ve been added to the project team; My contribution will likely be in the form of documentation more than coding – I understand a lot of the basics of what happens but don’t have the knowledge or time to work on the details therein.

One of its sub-projects is the ability to accurately export build data for use elsewhere (in particular they are exporting to an XML format that’s readable by a *Blender* offline build plugin). You can take the next logical step, and use the data from that Blender import to create optimized meshes for use within the PyPRP plugin used for Uru Age Building.

There are several challenges to this; A non-obvious one is a matter of scale since LL uses metric while Uru uses the English scales. The really big one is the fact that object packets are not yet fully understood, so an accurate export is not yet possible.

This is something I care enough about that I’m willing to sacrifice the time I’d use working on Uru modding (like the Pahts Shell) to assist in the project. Because one of my concerns is that I won’t be able to see my dreams of true emmigration be possible before the Second Life Grid collapses under its own weight.

Anyway, onward bound…
–TSK

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