Forced Retirement

My completion of retirement from Second Life got forced yesterday with the release of the 1.10 client/server patch.

I’m currently unable to login to my ‘Home’ position without crashing rather quickly, apparently due to its initial height (Am not the only one either). I could work around that, but why bother, when the Live Beta will probably start not much later than a couple weeks or so?

*sigh*

Anyway, things are also calming down again at work – The Big Migration is nearly complete, and should finish sometime Saturday. Been a nervous wreck all week due to it though (moving something like 30 TB takes a LONG time); I want this over!

At least I should get the opportunity to enjoy my Memorial Day weekend.

C Y’all around,
–TSK

A Busy March

My apologies for being so lax here, at least from a posting perspective. Never said I’d be updating this on regular basis. ;)

Anyway, I really have been busy this month. Several things happening in rapid succession:

– A new desktop PC, which I *think* is on my ‘Computer Specs’ page (see sidebar). There’s a pain I don’t want to consider again…

– The loss of access to D’mala shard, and its fix about 1.5 weeks later (granting a last-minute access to this year’s St Pats Parade).

– Said Parade (very enjoyable day), as well as the hurried week beforehand doing my only practice. Thank Goodness for dealing with this before, as well as keeping it up the past year as an Honor Guard.

– Helping out on some scripting issues regarding the InnerLife plot in Tavarua (SL). I still need to check on the status of that.

– And (finally!) getting to do the research work on the presentation in July. I’ll be sending my application for it this weekend I hope. Again, I have another page in the sidebar if anyone’s interested in following that.

Anyway, I also just made the mistake of getting Oblivion. Not installed it yet, but probably will soon…

Second Sabbatical, Revisited

With the opening of D’mala, and a pending ‘meeting’ from DRC, I begin to wonder if its worth staying in Second Life as much as I do.

As much as I like the environment, its been a bit of a drain on a wallet that can only withstand so much nowadays. Without revealing the exact amount I spend monthly on SL, I’ll just state that going to a ‘paid’ Live – even at US$15 monthly – would be a great *drop* from what I spend today.

I’ve held back on the possibility of creating Age content, or helping any of the varying ‘big’ projects that have already arisen, because of the uncertain state of Uru. That changed this week, quite a bit, and am now prepared to step up to the plate.

I am happy with what I’ve accomplished in SL however, and if I do exit I shall do so gracefully, so that others whom I help or work with can get re-directed to other venues.

–Alan

Small Sapling to Nurture Today

Well, other members of Myst Blogs (see sidebar) have beat me to it, but Cyan now has their own UU shard server – D’mala. Plus they’ve re-instated keys on an invite basis. I will re-enable my links on the Info Center once I’ve sorted the new process out; For now please visit the main [plasma website][UU] for current details.

The notes given out so far included that there is nothing new at this time, and requesting the ‘stock’ install of UU in use (no modified KI). Which I’m quite happy to comply with, since I just re-installed the basics these past few days anyway.

We still have the meeting this week, which has not yet been announced.

As I posted elsewhere, its a start. Lets continue to look at this positively, and help to nurture this new sapling which the DRC (Cyan) has given us. If all goes well, I’ll have a new sapling of my own in Relto later today and will be able to see it grow to another new Tree.

–T. S. Kimball, Blog/Web Admin for sungak.net

[UU]: http://plasma.cyanworlds.com

Taking a ‘Page’ from SL to Re-Scale Uru

A post I made at UO bears repeating here:

========

What I’ve heard of the server software (from UU’s perspective) would not require too much major rework for scalability I think. You’re connecting to only one ‘Age’ instance at any one time anyway. So…

Put each Cavern instance (I heard 5? More likely 2-3 for ‘Production’) on a separate server or CPU/core; That should allow better connectivity and up to 100 or so instead of the average 45 (though total in shard was almost over 100 once?). Terrapin’s fog concept works well in this respect too; Never quite understood why you’d send/rcv movement data for somebody you can’t even see.

Relto/Nexus and anyone playing the Ages in ‘Prime’ fashion moved to one scalable cluster; Instances spawned should balance similar to game instances on something like Diablo II Realm Games. And ‘hoods on another scalable cluster. Since KI comms is mostly text, a meta-process similar to an IRC-daemon can be stuck on a medium-grade box.

I’d be curious to know what is getting reworked on Plasma. Because you could still do all this on *one* server and be compatible to the existing format. The all important crux is how much the network communication code got ‘fixed.’

========

I think I’ve spent too much time in SL, and as a Unix SysAdmin, to come up with something like this…

;)

:link:

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